|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Bi-Mi Lansatha
The Scope Gallente Federation
125
|
Posted - 2013.05.14 13:45:00 -
[1] - Quote
CCP Rise wrote:GǪ The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and rolesGǪ
CCP plays a mean game of Three-Card Monte.
The Cruise Missile change: +30% increase in damage, but a 10% increase in explosion radius. (Big ships get the full 30%, while smaller ships take less)
Rig Calibaration: a 50 point increase. (smaller ships take more damage)
CNR Change: Changing 7 launchers with a 25% bonus GÇô to - 8 launchers with a 25% reduction in explosion radius. (bigger ships take less damage, while smaller ships take more)
So what are you guys trying to do?
Simplified: +20% damage and a 20% reduction in Explosion radius. (one option)
It looks like for PvE an increase in damage from 20%-40%? Yes/No/Maybe? Can the CNR also get the 50% increase in hitpointsGǪ the standard upgrade package?
Over all the CNR/Cruise platform change is going to be interesting.
(All math is incorrectGǪ that is a given.)
|

Bi-Mi Lansatha
The Scope Gallente Federation
125
|
Posted - 2013.05.14 13:53:00 -
[2] - Quote
John Ratcliffe wrote:Mike Whiite wrote: callibration should be able to fit t2 rigors, though with 8 midslots you might consider to put in an other launcher rigg.
The SNI can already fit 2 x T2 Rigor and 1 T1 Flare. Come June, it will be able to make that a Flare II.
|

Bi-Mi Lansatha
The Scope Gallente Federation
125
|
Posted - 2013.05.14 14:29:00 -
[3] - Quote
Gimme more Cynos wrote:...The problem is, that the proposed "tracking" buff for missiles just doesn't cut what the raven lost on potencial DPS. The application bonus is (on the PvE-side) only useful against Elite cruisers and frigs on a proper fitted CNR... The question is.. did CCP propose the massive buff to Cruise Missiles already knowing they were going to adjust the CNR or were they separate designs?
PS. I would prefer the ROF bonus personally.
|

Bi-Mi Lansatha
The Scope Gallente Federation
128
|
Posted - 2013.05.15 02:47:00 -
[4] - Quote
Liang Nuren wrote: In PVE: the new CNR is just outright worse than the Golem...
-Liang
That is true. If I could fly a Golem, I wouldn't fly a CNR. Just like if I could fly an Iteron IV why would I fly and Iteron II?
Previously, CCP said they didn't like that concept and wanted every Industrial to have a role. I wonder why the CNR has been reduce to an entry level Golem?
|

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:06:00 -
[5] - Quote
Tritanium Avenger wrote:...-more than 12 effective turrets/launchers (that's huge is my math wrong?) I think it is wrong. The bonus is to damage not rate of fire for missiles. I think it works out to around 8.25 launchers.
The bonus is +7.5% to Cruise and Torpedo launcher damage |

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:12:00 -
[6] - Quote
Garviel Tarrant wrote:1. If you think the CNR is bad; you're terrible... The CNR/Cruise missile system isn't bad. In fact, the new CNR is better than the old one. However, was this the right design choice: making it an entry level Golem? A stepping stone or should it have remained unique?
|

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:20:00 -
[7] - Quote
Ruze wrote:... I got it. I also saw where, in almost every post, she referenced that utility high.
Might have a point. Don't know. But sh sure loves her utility belt ... I mean, slots.
I liked my utility high slot, but would sacrifice it in a minute to get a nice upgrade to my CNR. But, to strip the ROF bonus and to fill the eight slot with another launcher was a double slap.
I lost the slot and raw DPS. 
|

Bi-Mi Lansatha
The Scope Gallente Federation
135
|
Posted - 2013.05.15 14:23:00 -
[8] - Quote
TheFace Asano wrote:...Your taking these changes without looking at the CM buff of 30% damage. The CNR will still be... A lot better. I will love my new more powerful CNR, but... it doesn't mean I wish they hadn't done it different. I can be gready can't I?
Raven, SNI, CNR and Golem each have the same raw damage output at Caldari Battleship 5, but other than the CNR they keep a utility slot. It isn't a big thing.
|

Bi-Mi Lansatha
The Scope Gallente Federation
136
|
Posted - 2013.05.15 14:54:00 -
[9] - Quote
Jenn aSide wrote: To those who don't like the change, what reasonable changes would you make?
I doubt my changes would be reasonable, because I don't understand some of those that CCP made.
1. Why do all of the Caldari Cruise Missile throwers have the same raw DPS at level 5? Is CCP waiting for the polishing pass to adjust? I assume the Golem will be changed later.
2. Why did the CNR loss it's utility slot while the other ships keep theirs? Because it was too much or they could not find a bonus to seven launcher to make it equal the same DPS as the other ships.
3. The CNR tank was weakened... why?
4. The CNR is faster and leaner... for PvE? Was this to offset the weaker tank?
The CNR has stronger Alpha and is smaller and faster, which is of limited use in PvE. Now in PvP that is different, but the CNR is +500M ISK... not a common PvPer.
Like I said, the new CNR will have significantly better DPS and application. I just need to find out about the other changes mean. (My ignorance).

|

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 08:49:00 -
[10] - Quote
Morrigan LeSante wrote:
If anyone suggests fitting mods, go and sit in a corner and reflect on your badness.

|
|

Bi-Mi Lansatha
The Scope Gallente Federation
139
|
Posted - 2013.05.16 13:15:00 -
[11] - Quote
TehCloud wrote:...all those CNR lunatics... I guess a lot of CNR owners love their ship.
|

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
151
|
Posted - 2013.05.22 16:37:00 -
[12] - Quote
SMT008 wrote:Because you have no secondary bonus. There is no falloff bonuses, no range/explosion radius/explosion velocity/optimal/missile velocity/tracking bonus. Just 2 bonuses that you can't use at the same time (not reliably at least). This is why it got 2 7.5% bonuses. Except the fact that it can't be AC fitted, the Fleet Typhoon is alright  When you look at the CNR it has two bonuses:
Caldari Battleship Skill Bonuses: +10% bonus to Cruise Missile Torpedo Velocity +5% bonus to Torpedo and Cruise Missile explosion radius
From a PvE point of view.
The first one Velocity is very important for Torpedos as it supplies range, but for Cruise Missiles range isn't generally an issue. So as a bonus to a CNR it isn't really worth a whole lot. The second bonus is very situational as the standard PVE fit CNR will most likely have two Rigor 2s, one Flare 2, and two target painters. Battleships and Battlecruisers already are taking full damage, while Destroyers are single shot if you should so choose. Frigate are generally the primary target of your Drones, so you are left with the Explosion Radius Bonus helping you take down some Cruisers with one less volley.
I am not complaining, as it will help... but I doubt there more than a few experienced CNR pilots that wouldn't trade both of the proposed bonuses for a single 7.5% damage bonus.
|

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
151
|
Posted - 2013.05.22 18:15:00 -
[13] - Quote
Jenn aSide wrote:
Velocity isn't just for range (if it was a "flight time" bonus then it would suck and be totally useless). Faster missiles mean less "salvo counting" and fewer wasted salvos and that directly translates into isk (controlling "overhead" ie ammunition cost). And the faster the missile, the faster DPS starts being applied (by lowering the gap between "click button" and "boom", which is of course instant for guns).
I wouldn't trade The New CNR's bonuses for a damage bonus, TPs don't work when you are neuted to zero cap (or jammed, oo heavily damped ) in high end PVE such as level 5 missions and top end DED complexes, a "Built in" damage application bonus can literally save a missile slinging PVE ship in those circumstances, circumstances that are by no means rare outside of high sec.
Wouldn't a 37.5% damage increase to all targets be worth more than a 37.5% damage increase to targets Cruiser and smaller? Perhaps I figured that wrong. I thought that is why CCP didn't go that way... too over powered. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
156
|
Posted - 2013.05.23 04:14:00 -
[14] - Quote
Lugalzagezi666 wrote:Bi-Mi Lansatha wrote:Wouldn't a 37.5% damage increase to all targets be worth more than a 37.5% damage increase to targets Cruiser and smaller? Perhaps I figured that wrong. I thought that is why CCP didn't go that way... too over powered. Do you really need to ask that? Of course it would be better. It would be GODLY op for cnr - but apparently not even close to op for winmatar. If you want to know someones opinion, the best way is to ask.
|
|
|
|